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    • Nguyen Hoanh

      CADViet đã hoàn tất nâng cấp   14/09/2017

      Chào các bạn, CADViet đã hoàn tất việc nâng cấp lên phiên bản mới. Tất cả các chức năng đã hoạt động theo kỳ vọng của ban quản trị. Nếu có vấn đề gì cần phản hồi, các bản post ở đây nhé: Trân trọng, Nguyễn Hoành.
be_chanh

Tuyển chọn các TUT rất hay

Các bài được khuyến nghị

be_chanh    890

ABSTRACT DESIGN

CODE

http://www.voidix.com/tutorials3d.php

 

 

BOOLEAN

CODE

http://www.atomic-animation.com/boolean_reminders.htm

 

 

CLOUDS: (afterburn) by Daniel P. Ferreira

CODE

http://www.wonderslime.com/tutorials/01-clouds/clouds.html

 

 

CHARACTER RIGGING

CODE

http://www.maxtd.com/

 

 

CHARACTER STUDIO

CODE

http://www.maxhelp.com/csc/default.htm

 

 

FOLEY STUDIO

CODE

http://www.boomerlabs.com/

 

 

FOREST PRO

CODE

http://www.itoosoft.com/english/forest_tutorial.html

 

 

GRASS

CODE

http://www.suurland.com/tut_grass/tutorial_grass.htm

 

 

HEAD

CODE

http://www.jonesinc.com/inktutorial5.html

 

 

HUMAN BODY (MODELING)

CODE

http://www.dlc.fi/~ops/tutorial/human.htm

 

 

LENS FLARE (BASIC)

CODE

http://www.digitalproducer.com/pages/Max_effects.htm

 

 

LIGHTING (Fun with Lights By Dr-spline)

CODE

http://www.raven-nation.com/fil.htm

 

 

LIGHTING (VOLUMETRIC)

CODE

http://home5.swipnet.se/~w-57917/Tutktx.html

 

 

LIP SYNCHING

CODE

http://www.comet-cartoons.com/toons/3dhelp.cfm/

 

 

MENTAL RAY

CODE

http://www.cinegrfx.com/

http://www.mentalimages.com

 

 

MESHSMOOTH

CODE

http://max3dstuff.com/msmooth.html

http://www.max3dstuff.com/hand.html

 

 

MODELING (Sebulba): (meshtools)

CODE

http://www.polysculpter.fsworld.co.uk/lessons.html

 

 

MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)

CODE

http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp

 

 

MODELING (BALL SOCCER)

CODE

http://www.suurland.com/tut_ball/tutorial_football.htm

 

 

MODELING (GUITAR)

CODE

http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm

 

 

MODELING (HAIR)

CODE

http://www.comet-cartoons.com/toons/3ddocs/hair

 

 

MODELING (MOUTH - ANIMATED)

CODE

http://www.geocities.com/mad-guru.geo/mouth.htm

 

 

MODELING (ROLLING CARPET - ANIMATED)

CODE

http://burningpixel.com/Max/MaxCarp1.htm

 

 

MODELING (SANTA)

CODE

http://visualmagic.awn.com/html/tutorials/santa.html

 

 

MODELING (TREE)

CODE

http://www.controlzed.com/greg/3dtipstree.html

 

 

NURBS (BASICS)

CODE

http://www.webreference.com/3d/lesson67/index.html

http://www.webreference.com/3d/lesson64

http://www.webreference.com/3d/lesson65

 

 

REFLECTION

CODE

http://www.digitalproducer.com/pages/Max_effects.htm

 

 

RHINO

CODE

http://members.tripod.com/~fyre3d/rhino.htm

 

 

RUBBER MAP

CODE

http://www.rubberflex.com/RubMap/rubmap2.htm

 

 

SCRIPTING (MAXSCRIPT)

CODE

http://www.origamy.com.br/max/English/maxscript_01.html

http://www.origamy.com.br/max/English/maxscript_02.html

http://www.origamy.com.br/max/English/maxscript_03.html

http://www.origamy.com.br/max/English/maxscript_04.html

http://www.origamy.com.br/max/English/maxscript_05.html

http://www.origamy.com.br/max/English/maxscript_06.html

http://www.origamy.com.br/max/English/maxscript_07.html

http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip

 

 

SHAGFUR

CODE

http://www.3dgate.com/techniques/000328/03283ds.html

 

 

SKIN

CODE

http://www.webreference.com/3d/lesson98/

 

 

SMOKE (CIGARETTE)

CODE

http://www.suurland.com/tut_smoke/tutorial...te-smoke_r3.htm

 

 

SHADOWS (SOFT)

CODE

http://max3dstuff.com/sspot.html

http://max3dstuff.com/sspot2.html

 

 

SPLASH

CODE

http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm

 

 

TEXTURE MAPPING (Multiple UV Channels)

CODE

http://www.uvmapper.com/

 

 

TEXTURE MAPPING

CODE

http://members.shaw.ca/loganfoster/download/index.html

 

 

UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)

CODE

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

 

 

WATER / RUNNING WATER

CODE

http://www.3d-sdp.com/water%20tutor.htm

 

 

 

 

-------------------------

 

 

MODELING

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=116

 

[A very good tutorial about making realistic jewelry.]

*****

 

CODE

http://www.3dm-mc.com/tutorials/car/

 

[Making a concept car. This tutorial is for a bit advanced.]

*****

 

CODE

http://www.3dm-mc.com/tutorials/dmf/

 

[a very good tutorial about making, texturing and lighting a missile.]

*****

 

CODE

http://www.ludd.luth.se/~strat/tutorials.html

 

[A serie of tutorials about Mesh-modeling.]

****

 

CODE

http://www.trinisica.com/sub_learn_...=virtual-studio

 

[A tutorial for early beginners.]

****

 

CODE

http://www.trinisica.com/sub_learn_...ow=polymodeling

 

[another poly-modeling tutorial.]

*****

 

CODE

http://67.15.36.49/ffa/tutorials/max/robot%20tut/owntut1.asp

 

[A tutorial for total begginers. Useful for those who have just started.]

***

 

CODE

http://www.cgm3d.com/tutorials/teeth/teeth.php

 

[making human teeth. Usefull.]

***

 

CODE

http://www.cgm3d.com/oceantutorial.php

 

[an ocean scene.]

 

***

 

CODE

http://www.3dtotal.com/ffa/tutorial...tut/owntut1.asp

http://www.computerarts.co.uk/tutor...al.asp?id=20248

 

[two sets of tutorials for making an insect alien. My fav. =)]

****

 

CODE

http://www.voidix.com/glasscrystal.html

 

[A glass crystal effect.]

***

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=115

 

[A way to make text on objects.]

***

 

CODE

http://www.3rddimensiontutorials.com/dolphin.html

 

[modeling a dolphin.]

****

 

CODE

http://www.geocities.com/ribok7/multiloft.html

 

[Here's something about multi-lofting.]

****

 

CODE

http://www.studiowhiz.com/_tutorial...index.php?id=60

 

[fractals or shards... Very good abstract visualisation.]

****

 

CODE

http://www.3dworldmag.com/tutorials/eggcell/

 

[Eggcell tutorial... What weird look.]

****

 

CODE

http://www.raz.ro/tutorials/heart/heart.htm

 

[making a neclace with two hearts.]

*****

 

CODE

http://3dworld.3dark.com/tutorial/3d/lathe/index.htm

 

[another nice lathe tutorial for beginners.]

****

 

CODE

http://www.taffix.com/Tutorials/Sur...s_Ear/index.htm

 

[modeling an ear... !]

****

 

CODE

http://www.3rddimensiontutorials.com/Windows.html

 

[Making a simple window frame and applying textures to it.]

***

 

CODE

http://gamedesign.4players.de:1026/...ReflectionE.htm

 

[a nice tutorial about making bullets. For begginers.]

****

 

CODE

http://www.3rddimensiontutorials.com/Cartman.html

 

[Modeling some guy from south park.]

***

 

CODE

http://www.comet-cartoons.com/toons/3ddocs/eyerigging/

 

[making an animatable cartoony eye setup.]

***

 

CODE

http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm

 

[Even a tutorial for making a ring.]

***

 

CODE

http://www.suurland.com/tut_ball/tutorial_football.htm

 

[making a soccer ball... Simple?.. Not actually.]

****

 

CODE

http://www.terra.es/personal2/palmiro/tut_jar.htm

 

[A good tutorial for modeling a jar.]

****

 

CODE

http://3dworld.3dark.com/tutorial/3d/warp/index.htm

 

[space warps for beginners.]

****

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=37

 

[lofting a spoon... Not so stupid idea.]

***

 

CODE

http://www.voidix.com/coolabstract.html

 

[doing abstracts.]

****

 

CODE

http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm

 

[Modeling a fantasy toy car's exhaust pipe.]

****

 

CODE

http://www.cgm3d.com/tutorials/boxm1/boxm1.php

http://www.cgm3d.com/tutorials/boxm2/boxm2.php

 

[a two-part box modeling tutorial.]

****

 

CODE

http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp

 

[making a cartoon character. ]

****

 

CODE

http://www.3dtotal.com/ffa/tutorial...ike/sadmike.asp

 

[And another character.]

****

 

CODE

http://www.3dtotal.com/ffa/tutorial...torial/head.asp

 

[A head tutorial...]

****

 

CODE

http://www.3dm-mc.com/tutorials/bolt/

 

[A bolt and a nut...]

****

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=13

 

[an interesting way of making candle sticks.]

****

 

CODE

http://www.derelictsands.com/tutorials/t-aloe.htm

 

[some stuff to make plants.]

***

 

CODE

http://www.3rddimensiontutorials.com/F1-1.html

 

[Modeling a ferrari F-1.]

***

 

CODE

http://www.3dtotal.com/ffa/tutorial...g_sebulba01.asp

 

[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]

****

 

CODE

http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm

 

[a bumpy guitar...]

***

 

CODE

http://www.3rddimensiontutorials.co...%20Windows.html

 

[Making windows and doors in a wall without booleans.]

****

 

CODE

http://www.derelictsands.com/tutorials/t-space.htm

 

[Making a full space scene... Texturing modleing lighting, etc...]

***

 

CODE

http://www.derelictsands.com/tutorials/t-mushroom.htm

 

[Modeling and texturing a mushroom.]

***

 

CODE

http://www.3dcafe.com/asp/tutorials...i/modelaudi.asp

 

[Patch-modeling a car.]

***

 

CODE

http://www.neilblevins.com/cg_educa..._and_chains.htm

 

[some more uses of the PathDefor modifier.]

 

 

****

 

CODE

http://www.3rddimensiontutorials.com/shipgrid.html

[some space stuff that everyone does.]

***

 

http://www.digitalproducer.com/pages/old_house.htm

[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]

***

 

http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm

[Making clothes on a character.]

***

 

http://www.ifrance.com/gregg/Tutori...t_eye_gregg.htm

[NURMS modeling.]

***

 

http://www.dlc.fi/~ops/tutorial/human.htm

[modeling a full human body, by using box-modeling.]

****

 

http://solobiking.tripod.com/3d/tut1.html

[oh joy! A low-poly "hummer"! ]

***

 

http://www.3dcafe.com/asp/tutorials...lley/valley.asp

[Modeling a valley. Like a practice of the displace modifier.]

***

 

http://perso.wanadoo.fr/3d/tutorials/splines/index.html

[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]

****

 

http://www.digitalproducer.com/pages/rezin_grass.htm

[ok... This is another tutorial about making grass.]

***

 

http://www.reel3d.freewire.co.uk/to...rrain/index.htm

[making simple terrains.]

****

 

http://www.comet-cartoons.com/toons...g/modeling.html

[another way of making faces by using spline-modeling.]

***

 

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm

[making trees without any plug-ins.]

****

 

http://www.3dcafe.com/asp/tutorials...t/modeldust.asp

[using CrossSection...]

***

 

http://www.geocities.com/ribok7/shapemerge_tut

[a shapemerge tutorial.]

***

 

http://www.3dtotal.com/ffa/tutorial...torial/car1.asp

[that's a cool car. :] Quite interesting modeling too...]

****

 

http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm

[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]

****

 

http://www.3dtotal.com/ffa/tutorial...torial/nose.asp

[lol! The tutorial is good... But what are they modeling?.. lol!]

*****

 

http://www.3dtotal.com/ffa/tutorial...orial/mouth.asp

[Damn... face features again.]

****

 

http://www.renderedrealities.net/tutorials/hand1.html

[Modeling a human hand.]

****

 

http://www.cglearn.com/tutorials/ma...he_martini.html

[simle exercise... lathe.]

***

 

http://www.cglearn.com/tutorials/max3/07_boolean.html

[booleans.]

***

 

http://www.cglearn.com/tutorials/ma...trude_logo.html

[a logo.]

***

 

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm

[another tutorial for making trees without plug-ins]

 

 

 

-------------------------

 

 

 

TEXTURING (various courtesy of insect666)

 

 

http://www.3rddimensiontutorials.com/IOR.html

[HOLY sh*t !!! IOR Table! Man, If you're doing 3D - bookmark this.]

***** +

 

http://www.cgtalk.com/showthread.php?s=&threadid=6648

http://www.cgtalk.com/showthread.php?s=&threadid=7681

http://www.cgtalk.com/showthread.php?s=&threadid=11053

http://www.cgtalk.com/showthread.php?s=&threadid=17631

[A 5 part tutorial about proper texturing. Lot's of tips.]

*****

 

http://www.neilblevins.com/cg_educa...ranslucency.htm

[A very in-depth tutorial about translucency.]

*****

 

http://www.neilblevins.com/cg_educa...al_and_refs.htm

[some usefull tips about metal materials.]

*****

 

http://www.neilblevins.com/cg_educa...t_materials.htm

[making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.]

*****

 

http://www.neilblevins.com/cg_educa...ome_pottery.htm

[Realistic glass, chrome and glazed pottery shaders for brazil.]

****

 

http://www.neilblevins.com/cg_educa...f/aniso_ref.htm

[Anistropic higlights. A long tutorial for advanced.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=125

[The AA filters is 50% what makes a good renderer realy work.]

*****

 

http://www.cgtalk.com/showthread.ph...&highlight=clay

[A nice little tutorial about making clay.]

****

 

http://www.neilblevins.com/cg_educa...rkling_snow.htm

[How to achieve the sparkling snow effect.]

****

 

http://www.davidtitusproductions.co...utorial_uv.html

[A very good tutorial about UVW mapping a shoe/boot.]

*****

 

http://www.neilblevins.com/cg_educa...ats_falloff.htm

[some complex organic materials.]

*****

 

http://www.flay.com/getarticle.cfm?articleid=5

[Making a leather jacket.]

****

 

http://www.neilblevins.com/cg_educa...etal_shader.htm

[making a "blin" shader look like "metal"]

****

 

http://www.the3dstudio.com/tutorials.asp?id=31

[How to add animated textures.]

***

 

http://www.3rddimensiontutorials.com/Iris1.html

[An iris texture tutorial - very useful for making eyes.]

****

 

http://home1.swipnet.se/~w-12643/tutoria2.html

[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}

*****

 

http://www.neilblevins.com/cg_educa...haders_proc.htm

[making a green tongue by mixing complex maps.]

****

 

http://www.3rddimensiontutorials.com/Skin.html

[A human skin material.]

***

 

http://interneteye3d.com/Tutorials/...apM/default.asp

[using the Camera_map modifier.]

***

 

http://www.axsstudios.com/tut/Dirt/

[Adding some dirt to liven your maps a bit.]

***

 

http://www.neilblevins.com/cg_educa...ap_channels.htm

[Another good mapping lesson.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=107

[blending directly two (or more) materials.]

***

 

http://www.3rddimensiontutorials.com/psptiles.html

[Making a stone texture in PS. {Not software specific.}]

****

 

http://www.3rddimensiontutorials.com/photomagic.html

[maping photos onto objects, to get a photorealistic look.]

***

 

http://www.3dgate.com/techniques/00...214hussain.html

[making skin for characters.]

***

 

http://www.3rddimensiontutorials.co...opicshader.html

[Anistropic surfaces of disks and stuff like that.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=91

[car paint that looks good.]

****

 

http://www.cleverlikeamonkey.com/sh...s/composite.htm

[using a composite material.]

***

 

http://www.nawyecky.com/tuts/tut-me.htm

[mixing procedural maps is my favourite way of texturing... =)]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=53

[making a very interesting material, called X-Ray material.]

 

***

 

http://www.3dm-mc.com/tutorials/can/

[the poor can...]

****

 

http://www.comet-cartoons.com/toons..&.../headpolymodel/

[poly-modeling another head.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=119

[Texturing a tire.]

***

 

http://www.computerarts.co.uk/tutor...al.asp?id=23265

[a set of texture-mapping tutorials.]

****

 

http://www.taffix.com/Tutorials/Mat...inMap/index.htm

[The basic way of texturing a mountain.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=118

[making and texturing a very nice tire.]

 

***

 

http://www.the3dstudio.com/tutorials.asp?id=80

[basics of compositing materials.]

****

 

http://www.bergen.org/AAST/Projects...oordinates.html

[introduction to mapping coordinates.]

***

 

http://www.taffix.com/Tutorials/SwimPool/index.htm

[A swimming pool material.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=126

[some tips for making organic materials.]

****

 

http://www.bergen.org/AAST/Projects...rials_info.html

[material tips for begginers.]

***

 

http://www.taffix.com/Tutorials/Undersea/index.htm

[the making of different underwater effects.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=52

[the "polished wood" look]

***

 

http://www.the3dstudio.com/tutorials.asp?id=122

[silk material.]

****

 

http://www.rethinkfx.com/tutorials/texture.htm

[realistic texturing... Nice dream-house =D ]

*****

 

http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp

[Mapping without using an UVW modifier.]

***

 

http://www.planetquake.com/q3empire...ng/skinning.htm

["One way of skining a model". A very nice tutorial about skining.]

****

 

http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html

[mixing two maps with a falloff mask.]

***

 

http://hem.passagen.se/kareola/tut/drops/drops.htm

[droplets on a surface, as the material.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=114

[morphing materials can be usefull for making

***

 

http://www.the3dstudio.com/tutorials.asp?id=41

[A metalic surface that works very good onto text.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=57

[a realistic ocean surface.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=109

[the way of making the ground to be of background color, except display shadows.]

****

 

http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html

[head texturing with a photo.]

***

 

http://www.3dlinks.com/tutorials/ma...?tutorial=apple

[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]

***

 

http://www.3dcafe.com/asp/tutorials...g/texturing.asp

[texturing landscapes.]

***

 

http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm

[sunburst guitar texture.]

***

 

http://www.geocities.com/ribok7/halfwire.html

[Half wireframe rendering with 3DsMax and PS.]

****

 

http://www.3dstation.net/Tutoriaux/php/tut_face01.htm

[Texturing a face. An extrememly good tutorial, but it's written in french...]

****

 

http://www.3dcafe.com/asp/tutorials...assmaterial.asp

[A good glass material.]

**

 

http://www.3dcafe.com/asp/tutorials...raltextures.asp

[yay! Procedurals! =P]

***

 

http://www.planetquake.com/polycoun...s-mapping.shtml

[NURBS mapping.]

***

 

http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm

[making raytrace water.]

***

 

http://www.cglearn.com/tutorials/ma..._life_pt_1.html

[the first steps for making materials.]

***

 

http://www.saunalahti.fi/ops/tutori...e/landscape.htm

[Making a simple landscape. Good one.]

****

 

http://www.cglearn.com/tutorials/ma..._life_pt_2.html

[using sub-object materials]

***

 

http://www.cglearn.com/tutorials/ma...ife_part_3.html

[mapping coords.]

***

 

http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp

[a fast tutorial... But usefull tips about making metals.]

****

 

http://www.3dtotal.com/ffa/tutorial...metal/metal.asp

[ughhh... lots of work, but nice results.]

 

 

 

-------------------------

 

 

LIGHTING (various courtesy of insect666)

 

http://www.geocities.com/pixelmagic2002/Page1.html

[An awesome GI tutorial! Worth checking out even for advanced artists.]

***** +

 

http://www.3d-worxx.de/tutorials/lighting.html

[A set of lighting tips. Very good explanations.]

*****

 

http://www.computerarts.co.uk/tutor...&amp...ge=5&page=0

[Lighting without using lights... Stupid?.. no.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=7

[radiosity tutorial. Essential.]

***

 

http://www.neilblevins.com/cg_educa...ctor_lights.htm

[Projection maps for making a forest scene.]

*****

 

http://www.nawyecky.com/tuts/tut-gi.htm

[Another good GI tutorial.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=121

[soft shadows (GI again). A very full of examples tutorial.]

 

****

 

http://www.3dlight.com/page-lighting.htm

[matching lighting in compositing.]

****

 

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp

[Three point lighting setup... Or so called "modeling with light".]

*****

 

http://www.3d-worxx.de/tutorials/lighting.html

[some basic explanation of lighting.]

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=2&page=0

[some research on a spotlight's anatomy...]

****

 

http://www.the3dstudio.com/tutorials.asp?id=97

[faking sunlight.]

***

 

http://www.computerarts.co.uk/tutor...&amp...ge=5&page=0

[using negative light.]

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=3&page=0

[selecting which lights should affect diffuse, which ambien, which specular...]

****

 

http://www.taffix.com/Tutorials/Lighting/light03.htm

[some explanation about painting with light.]

****

 

http://www.3dlight.com/page-softlights.htm

[This one's very usefull for making realistic lighting.]

 

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=4&page=0

[The light's Including/excluding list.]

****

 

http://www.maxhelp.com/content/tuto...smoky/smoky.htm

[some practice with volume lights.]

***

 

http://www.3dcafe.com/asp/tutorials...lume/volume.asp

[some more basic practice with volume lights.]

***

 

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp

[i like this one... It makes your characters look much better.]

****

 

http://interneteye3d.com/Tutorials/...CAL/default.asp

 

[the usual way of doing area lights in Max.]

****

 

http://www.3dtotal.com/ffa/tutorial..&.../striplight.asp

[VERY usefull! may be used instead of a softlight, but that's not easy to apply to animatuions.]

***** +

 

ANIMATION (various courtesy of insect666)

 

http://www.maxhelp.com/content/tuto...ding/hiding.htm

[Hiding objects in an animation... Believe me! That's a puzzle if you don't know how.]

****

 

http://www.3dm-mc.com/tutorials/carving/

[woodcarving. A very useful trick.]

***

 

http://www.angelfire.com/fl5/jcmiller/Acell.htm

[A very quik tutorial about acceleratio9n and deceleration.]

***

 

http://www.3dspline.com/boom-box.htm

[Yay! A subwoofer animation! =)]

****

 

http://www.the3dstudio.com/tutorials.asp?id=24

[How to switch multiple cammeras during an animation.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=11

[A tutorial about motion capture.]

***

 

http://www.anticz.com/animatio.htm

[some very good tips about making good animation.]

****

 

http://www.anticz.com/eularqua.htm

[some kind of gimbal lock and why it occures.]

***

 

http://www.anticz.com/morphy.htm

[prograssive morphing for animations

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