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#1 be_chanh

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Đã gửi 03 July 2007 - 09:39 PM

ABSTRACT DESIGN
CODE
http://www.voidix.com/tutorials3d.php


BOOLEAN
CODE
http://www.atomic-animation.com/boolean_reminders.htm


CLOUDS: (afterburn) by Daniel P. Ferreira
CODE
http://www.wonderslime.com/tutorials/01-clouds/clouds.html


CHARACTER RIGGING
CODE
http://www.maxtd.com/


CHARACTER STUDIO
CODE
http://www.maxhelp.com/csc/default.htm


FOLEY STUDIO
CODE
http://www.boomerlabs.com/


FOREST PRO
CODE
http://www.itoosoft.com/english/forest_tutorial.html


GRASS
CODE
http://www.suurland.com/tut_grass/tutorial_grass.htm


HEAD
CODE
http://www.jonesinc.com/inktutorial5.html


HUMAN BODY (MODELING)
CODE
http://www.dlc.fi/~ops/tutorial/human.htm


LENS FLARE (BASIC)
CODE
http://www.digitalproducer.com/pages/Max_effects.htm


LIGHTING (Fun with Lights By Dr-spline)
CODE
http://www.raven-nation.com/fil.htm


LIGHTING (VOLUMETRIC)
CODE
http://home5.swipnet.se/~w-57917/Tutktx.html


LIP SYNCHING
CODE
http://www.comet-cartoons.com/toons/3dhelp.cfm/


MENTAL RAY
CODE
http://www.cinegrfx.com/
http://www.mentalimages.com


MESHSMOOTH
CODE
http://max3dstuff.com/msmooth.html
http://www.max3dstuff.com/hand.html


MODELING (Sebulba): (meshtools)
CODE
http://www.polysculpter.fsworld.co.uk/lessons.html


MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)
CODE
http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp


MODELING (BALL SOCCER)
CODE
http://www.suurland.com/tut_ball/tutorial_football.htm


MODELING (GUITAR)
CODE
http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm


MODELING (HAIR)
CODE
http://www.comet-cartoons.com/toons/3ddocs/hair


MODELING (MOUTH - ANIMATED)
CODE
http://www.geocities.com/mad-guru.geo/mouth.htm


MODELING (ROLLING CARPET - ANIMATED)
CODE
http://burningpixel.com/Max/MaxCarp1.htm


MODELING (SANTA)
CODE
http://visualmagic.awn.com/html/tutorials/santa.html


MODELING (TREE)
CODE
http://www.controlzed.com/greg/3dtipstree.html


NURBS (BASICS)
CODE
http://www.webreference.com/3d/lesson67/index.html
http://www.webreference.com/3d/lesson64
http://www.webreference.com/3d/lesson65


REFLECTION
CODE
http://www.digitalproducer.com/pages/Max_effects.htm


RHINO
CODE
http://members.tripod.com/~fyre3d/rhino.htm


RUBBER MAP
CODE
http://www.rubberflex.com/RubMap/rubmap2.htm


SCRIPTING (MAXSCRIPT)
CODE
http://www.origamy.com.br/max/English/maxscript_01.html
http://www.origamy.com.br/max/English/maxscript_02.html
http://www.origamy.com.br/max/English/maxscript_03.html
http://www.origamy.com.br/max/English/maxscript_04.html
http://www.origamy.com.br/max/English/maxscript_05.html
http://www.origamy.com.br/max/English/maxscript_06.html
http://www.origamy.com.br/max/English/maxscript_07.html
http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip


SHAGFUR
CODE
http://www.3dgate.com/techniques/000328/03283ds.html


SKIN
CODE
http://www.webreference.com/3d/lesson98/


SMOKE (CIGARETTE)
CODE
http://www.suurland.com/tut_smoke/tutorial...te-smoke_r3.htm


SHADOWS (SOFT)
CODE
http://max3dstuff.com/sspot.html
http://max3dstuff.com/sspot2.html


SPLASH
CODE
http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm


TEXTURE MAPPING (Multiple UV Channels)
CODE
http://www.uvmapper.com/


TEXTURE MAPPING
CODE
http://members.shaw.ca/loganfoster/download/index.html


UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)
CODE
http://waylon-art.com/uvw_tutorial/uvwtut_01.html


WATER / RUNNING WATER
CODE
http://www.3d-sdp.com/water%20tutor.htm




-------------------------


MODELING

CODE
http://www.the3dstudio.com/tutorials.asp?id=116

[A very good tutorial about making realistic jewelry.]
*****

CODE
http://www.3dm-mc.com/tutorials/car/

[Making a concept car. This tutorial is for a bit advanced.]
*****

CODE
http://www.3dm-mc.com/tutorials/dmf/

[a very good tutorial about making, texturing and lighting a missile.]
*****

CODE
http://www.ludd.luth.se/~strat/tutorials.html

[A serie of tutorials about Mesh-modeling.]
****

CODE
http://www.trinisica.com/sub_learn_...=virtual-studio

[A tutorial for early beginners.]
****

CODE
http://www.trinisica.com/sub_learn_...ow=polymodeling

[another poly-modeling tutorial.]
*****

CODE
http://67.15.36.49/ffa/tutorials/max/robot%20tut/owntut1.asp

[A tutorial for total begginers. Useful for those who have just started.]
***

CODE
http://www.cgm3d.com/tutorials/teeth/teeth.php

[making human teeth. Usefull.]
***

CODE
http://www.cgm3d.com/oceantutorial.php

[an ocean scene.]

***

CODE
http://www.3dtotal.com/ffa/tutorial...tut/owntut1.asp
http://www.computerarts.co.uk/tutor...al.asp?id=20248

[two sets of tutorials for making an insect alien. My fav. =)]
****

CODE
http://www.voidix.com/glasscrystal.html

[A glass crystal effect.]
***

CODE
http://www.the3dstudio.com/tutorials.asp?id=115

[A way to make text on objects.]
***

CODE
http://www.3rddimensiontutorials.com/dolphin.html

[modeling a dolphin.]
****

CODE
http://www.geocities.com/ribok7/multiloft.html

[Here's something about multi-lofting.]
****

CODE
http://www.studiowhiz.com/_tutorial...index.php?id=60

[fractals or shards... Very good abstract visualisation.]
****

CODE
http://www.3dworldmag.com/tutorials/eggcell/

[Eggcell tutorial... What weird look.]
****

CODE
http://www.raz.ro/tutorials/heart/heart.htm

[making a neclace with two hearts.]
*****

CODE
http://3dworld.3dark.com/tutorial/3d/lathe/index.htm

[another nice lathe tutorial for beginners.]
****

CODE
http://www.taffix.com/Tutorials/Sur...s_Ear/index.htm

[modeling an ear... !]
****

CODE
http://www.3rddimensiontutorials.com/Windows.html

[Making a simple window frame and applying textures to it.]
***

CODE
http://gamedesign.4players.de:1026/...ReflectionE.htm

[a nice tutorial about making bullets. For begginers.]
****

CODE
http://www.3rddimensiontutorials.com/Cartman.html

[Modeling some guy from south park.]
***

CODE
http://www.comet-cartoons.com/toons/3ddocs/eyerigging/

[making an animatable cartoony eye setup.]
***

CODE
http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm

[Even a tutorial for making a ring.]
***

CODE
http://www.suurland.com/tut_ball/tutorial_football.htm

[making a soccer ball... Simple?.. Not actually.]
****

CODE
http://www.terra.es/personal2/palmiro/tut_jar.htm

[A good tutorial for modeling a jar.]
****

CODE
http://3dworld.3dark.com/tutorial/3d/warp/index.htm

[space warps for beginners.]
****

CODE
http://www.the3dstudio.com/tutorials.asp?id=37

[lofting a spoon... Not so stupid idea.]
***

CODE
http://www.voidix.com/coolabstract.html

[doing abstracts.]
****

CODE
http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm

[Modeling a fantasy toy car's exhaust pipe.]
****

CODE
http://www.cgm3d.com/tutorials/boxm1/boxm1.php
http://www.cgm3d.com/tutorials/boxm2/boxm2.php

[a two-part box modeling tutorial.]
****

CODE
http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp

[making a cartoon character. ]
****

CODE
http://www.3dtotal.com/ffa/tutorial...ike/sadmike.asp

[And another character.]
****

CODE
http://www.3dtotal.com/ffa/tutorial...torial/head.asp

[A head tutorial...]
****

CODE
http://www.3dm-mc.com/tutorials/bolt/

[A bolt and a nut...]
****

CODE
http://www.the3dstudio.com/tutorials.asp?id=13

[an interesting way of making candle sticks.]
****

CODE
http://www.derelictsands.com/tutorials/t-aloe.htm

[Some stuff to make plants.]
***

CODE
http://www.3rddimensiontutorials.com/F1-1.html

[Modeling a ferrari F-1.]
***

CODE
http://www.3dtotal.com/ffa/tutorial...g_sebulba01.asp

[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]
****

CODE
http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm

[a bumpy guitar...]
***

CODE
http://www.3rddimensiontutorials.co...%20Windows.html

[Making windows and doors in a wall without booleans.]
****

CODE
http://www.derelictsands.com/tutorials/t-space.htm

[Making a full space scene... Texturing modleing lighting, etc...]
***

CODE
http://www.derelictsands.com/tutorials/t-mushroom.htm

[Modeling and texturing a mushroom.]
***

CODE
http://www.3dcafe.com/asp/tutorials...i/modelaudi.asp

[Patch-modeling a car.]
***

CODE
http://www.neilblevins.com/cg_educa..._and_chains.htm

[some more uses of the PathDefor modifier.]


****

CODE
http://www.3rddimensiontutorials.com/shipgrid.html
[some space stuff that everyone does.]
***

http://www.digitalproducer.com/pages/old_house.htm
[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
***

http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm
[Making clothes on a character.]
***

http://www.ifrance.com/gregg/Tutori...t_eye_gregg.htm
[NURMS modeling.]
***

http://www.dlc.fi/~ops/tutorial/human.htm
[modeling a full human body, by using box-modeling.]
****

http://solobiking.tripod.com/3d/tut1.html
[oh joy! A low-poly "hummer"! ]
***

http://www.3dcafe.com/asp/tutorials...lley/valley.asp
[Modeling a valley. Like a practice of the displace modifier.]
***

http://perso.wanadoo.fr/3d/tutorials/splines/index.html
[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
****

http://www.digitalproducer.com/pages/rezin_grass.htm
[ok... This is another tutorial about making grass.]
***

http://www.reel3d.freewire.co.uk/to...rrain/index.htm
[making simple terrains.]
****

http://www.comet-cartoons.com/toons...g/modeling.html
[another way of making faces by using spline-modeling.]
***

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm
[making trees without any plug-ins.]
****

http://www.3dcafe.com/asp/tutorials...t/modeldust.asp
[Using CrossSection...]
***

http://www.geocities.com/ribok7/shapemerge_tut
[a shapemerge tutorial.]
***

http://www.3dtotal.com/ffa/tutorial...torial/car1.asp
[that's a cool car. :] Quite interesting modeling too...]
****

http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm
[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]
****

http://www.3dtotal.com/ffa/tutorial...torial/nose.asp
[lol! The tutorial is good... But what are they modeling?.. lol!]
*****

http://www.3dtotal.com/ffa/tutorial...orial/mouth.asp
[Damn... face features again.]
****

http://www.renderedrealities.net/tutorials/hand1.html
[Modeling a human hand.]
****

http://www.cglearn.com/tutorials/ma...he_martini.html
[simle exercise... lathe.]
***

http://www.cglearn.com/tutorials/max3/07_boolean.html
[booleans.]
***

http://www.cglearn.com/tutorials/ma...trude_logo.html
[a logo.]
***

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm
[another tutorial for making trees without plug-ins]



-------------------------



TEXTURING (various courtesy of insect666)


http://www.3rddimensiontutorials.com/IOR.html
[HOLY sh*t !!! IOR Table! Man, If you're doing 3D - bookmark this.]
***** +

http://www.cgtalk.com/showthread.php?s=&threadid=6648
http://www.cgtalk.com/showthread.php?s=&threadid=7681
http://www.cgtalk.com/showthread.php?s=&threadid=11053
http://www.cgtalk.com/showthread.php?s=&threadid=17631
[A 5 part tutorial about proper texturing. Lot's of tips.]
*****

http://www.neilblevins.com/cg_educa...ranslucency.htm
[A very in-depth tutorial about translucency.]
*****

http://www.neilblevins.com/cg_educa...al_and_refs.htm
[some usefull tips about metal materials.]
*****

http://www.neilblevins.com/cg_educa...t_materials.htm
[making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.]
*****

http://www.neilblevins.com/cg_educa...ome_pottery.htm
[Realistic glass, chrome and glazed pottery shaders for brazil.]
****

http://www.neilblevins.com/cg_educa...f/aniso_ref.htm
[Anistropic higlights. A long tutorial for advanced.]
*****

http://www.the3dstudio.com/tutorials.asp?id=125
[The AA filters is 50% what makes a good renderer realy work.]
*****

http://www.cgtalk.com/showthread.ph...&highlight=clay
[A nice little tutorial about making clay.]
****

http://www.neilblevins.com/cg_educa...rkling_snow.htm
[How to achieve the sparkling snow effect.]
****

http://www.davidtitusproductions.co...utorial_uv.html
[A very good tutorial about UVW mapping a shoe/boot.]
*****

http://www.neilblevins.com/cg_educa...ats_falloff.htm
[Some complex organic materials.]
*****

http://www.flay.com/getarticle.cfm?articleid=5
[Making a leather jacket.]
****

http://www.neilblevins.com/cg_educa...etal_shader.htm
[making a "blin" shader look like "metal"]
****

http://www.the3dstudio.com/tutorials.asp?id=31
[How to add animated textures.]
***

http://www.3rddimensiontutorials.com/Iris1.html
[An iris texture tutorial - very useful for making eyes.]
****

http://home1.swipnet.se/~w-12643/tutoria2.html
[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}
*****

http://www.neilblevins.com/cg_educa...haders_proc.htm
[making a green tongue by mixing complex maps.]
****

http://www.3rddimensiontutorials.com/Skin.html
[A human skin material.]
***

http://interneteye3d.com/Tutorials/...apM/default.asp
[using the Camera_map modifier.]
***

http://www.axsstudios.com/tut/Dirt/
[Adding some dirt to liven your maps a bit.]
***

http://www.neilblevins.com/cg_educa...ap_channels.htm
[Another good mapping lesson.]
****

http://www.the3dstudio.com/tutorials.asp?id=107
[Blending directly two (or more) materials.]
***

http://www.3rddimensiontutorials.com/psptiles.html
[Making a stone texture in PS. {Not software specific.}]
****

http://www.3rddimensiontutorials.com/photomagic.html
[maping photos onto objects, to get a photorealistic look.]
***

http://www.3dgate.com/techniques/00...214hussain.html
[making skin for characters.]
***

http://www.3rddimensiontutorials.co...opicshader.html
[Anistropic surfaces of disks and stuff like that.]
****

http://www.the3dstudio.com/tutorials.asp?id=91
[car paint that looks good.]
****

http://www.cleverlikeamonkey.com/sh...s/composite.htm
[using a composite material.]
***

http://www.nawyecky.com/tuts/tut-me.htm
[mixing procedural maps is my favourite way of texturing... =)]
*****

http://www.the3dstudio.com/tutorials.asp?id=53
[making a very interesting material, called X-Ray material.]

***

http://www.3dm-mc.com/tutorials/can/
[the poor can...]
****

http://www.comet-cartoons.com/toons..&.../headpolymodel/
[poly-modeling another head.]
***

http://www.the3dstudio.com/tutorials.asp?id=119
[Texturing a tire.]
***

http://www.computerarts.co.uk/tutor...al.asp?id=23265
[a set of texture-mapping tutorials.]
****

http://www.taffix.com/Tutorials/Mat...inMap/index.htm
[The basic way of texturing a mountain.]
****

http://www.the3dstudio.com/tutorials.asp?id=118
[making and texturing a very nice tire.]

***

http://www.the3dstudio.com/tutorials.asp?id=80
[basics of compositing materials.]
****

http://www.bergen.org/AAST/Projects...oordinates.html
[introduction to mapping coordinates.]
***

http://www.taffix.com/Tutorials/SwimPool/index.htm
[A swimming pool material.]
***

http://www.the3dstudio.com/tutorials.asp?id=126
[some tips for making organic materials.]
****

http://www.bergen.org/AAST/Projects...rials_info.html
[material tips for begginers.]
***

http://www.taffix.com/Tutorials/Undersea/index.htm
[the making of different underwater effects.]
****

http://www.the3dstudio.com/tutorials.asp?id=52
[the "polished wood" look]
***

http://www.the3dstudio.com/tutorials.asp?id=122
[silk material.]
****

http://www.rethinkfx.com/tutorials/texture.htm
[realistic texturing... Nice dream-house =D ]
*****

http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp
[Mapping without using an UVW modifier.]
***

http://www.planetquake.com/q3empire...ng/skinning.htm
["One way of skining a model". A very nice tutorial about skining.]
****

http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html
[mixing two maps with a falloff mask.]
***

http://hem.passagen.se/kareola/tut/drops/drops.htm
[droplets on a surface, as the material.]
***

http://www.the3dstudio.com/tutorials.asp?id=114
[morphing materials can be usefull for making
***

http://www.the3dstudio.com/tutorials.asp?id=41
[A metalic surface that works very good onto text.]
***

http://www.the3dstudio.com/tutorials.asp?id=57
[a realistic ocean surface.]
****

http://www.the3dstudio.com/tutorials.asp?id=109
[the way of making the ground to be of background color, except display shadows.]
****

http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html
[head texturing with a photo.]
***

http://www.3dlinks.com/tutorials/ma...?tutorial=apple
[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]
***

http://www.3dcafe.com/asp/tutorials...g/texturing.asp
[texturing landscapes.]
***

http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm
[Sunburst guitar texture.]
***

http://www.geocities.com/ribok7/halfwire.html
[Half wireframe rendering with 3DsMax and PS.]
****

http://www.3dstation.net/Tutoriaux/php/tut_face01.htm
[Texturing a face. An extrememly good tutorial, but it's written in french...]
****

http://www.3dcafe.com/asp/tutorials...assmaterial.asp
[A good glass material.]
**

http://www.3dcafe.com/asp/tutorials...raltextures.asp
[yay! Procedurals! =P]
***

http://www.planetquake.com/polycoun...s-mapping.shtml
[NURBS mapping.]
***

http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm
[making raytrace water.]
***

http://www.cglearn.com/tutorials/ma..._life_pt_1.html
[the first steps for making materials.]
***

http://www.saunalahti.fi/ops/tutori...e/landscape.htm
[Making a simple landscape. Good one.]
****

http://www.cglearn.com/tutorials/ma..._life_pt_2.html
[using sub-object materials]
***

http://www.cglearn.com/tutorials/ma...ife_part_3.html
[mapping coords.]
***

http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp
[a fast tutorial... But usefull tips about making metals.]
****

http://www.3dtotal.com/ffa/tutorial...metal/metal.asp
[ughhh... lots of work, but nice results.]



-------------------------


LIGHTING (various courtesy of insect666)

http://www.geocities.com/pixelmagic2002/Page1.html
[An awesome GI tutorial! Worth checking out even for advanced artists.]
***** +

http://www.3d-worxx.de/tutorials/lighting.html
[A set of lighting tips. Very good explanations.]
*****

http://www.computerarts.co.uk/tutor...&...ge=5&page=0
[Lighting without using lights... Stupid?.. no.]
*****

http://www.the3dstudio.com/tutorials.asp?id=7
[radiosity tutorial. Essential.]
***

http://www.neilblevins.com/cg_educa...ctor_lights.htm
[Projection maps for making a forest scene.]
*****

http://www.nawyecky.com/tuts/tut-gi.htm
[Another good GI tutorial.]
*****

http://www.the3dstudio.com/tutorials.asp?id=121
[soft shadows (GI again). A very full of examples tutorial.]

****

http://www.3dlight.com/page-lighting.htm
[matching lighting in compositing.]
****

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp
[Three point lighting setup... Or so called "modeling with light".]
*****

http://www.3d-worxx.de/tutorials/lighting.html
[Some basic explanation of lighting.]
****

http://www.computerarts.co.uk/tutor...&...ge=2&page=0
[Some research on a spotlight's anatomy...]
****

http://www.the3dstudio.com/tutorials.asp?id=97
[faking sunlight.]
***

http://www.computerarts.co.uk/tutor...&...ge=5&page=0
[using negative light.]
****

http://www.computerarts.co.uk/tutor...&...ge=3&page=0
[Selecting which lights should affect diffuse, which ambien, which specular...]
****

http://www.taffix.com/Tutorials/Lighting/light03.htm
[Some explanation about painting with light.]
****

http://www.3dlight.com/page-softlights.htm
[This one's very usefull for making realistic lighting.]

****

http://www.computerarts.co.uk/tutor...&...ge=4&page=0
[The light's Including/excluding list.]
****

http://www.maxhelp.com/content/tuto...smoky/smoky.htm
[some practice with volume lights.]
***

http://www.3dcafe.com/asp/tutorials...lume/volume.asp
[some more basic practice with volume lights.]
***

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp
[I like this one... It makes your characters look much better.]
****

http://interneteye3d.com/Tutorials/...CAL/default.asp

[the usual way of doing area lights in Max.]
****

http://www.3dtotal.com/ffa/tutorial..&.../striplight.asp
[VERY usefull! may be used instead of a softlight, but that's not easy to apply to animatuions.]
***** +

ANIMATION (various courtesy of insect666)

http://www.maxhelp.com/content/tuto...ding/hiding.htm
[Hiding objects in an animation... Believe me! That's a puzzle if you don't know how.]
****

http://www.3dm-mc.com/tutorials/carving/
[woodcarving. A very useful trick.]
***

http://www.angelfire.com/fl5/jcmiller/Acell.htm
[A very quik tutorial about acceleratio9n and deceleration.]
***

http://www.3dspline.com/boom-box.htm
[Yay! A subwoofer animation! =)]
****

http://www.the3dstudio.com/tutorials.asp?id=24
[How to switch multiple cammeras during an animation.]
****

http://www.the3dstudio.com/tutorials.asp?id=11
[A tutorial about motion capture.]
***

http://www.anticz.com/animatio.htm
[Some very good tips about making good animation.]
****

http://www.anticz.com/eularqua.htm
[Some kind of gimbal lock and why it occures.]
***

http://www.anticz.com/morphy.htm
[prograssive morphing for animations
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#2 luudinhvan

luudinhvan

    biết vẽ pline

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Đã gửi 16 April 2009 - 03:44 PM

ôi nhiều thế, bác Ji chịu khó lọ mọ cho anh em dc nhờ :cheers:
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Có trả lương không thì bảo.... Hình đã gửi Hình đã gửi Hình đã gửi Hình đã gửi

#3 hoanganhvu109

hoanganhvu109

    biết pan

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Đã gửi 27 April 2009 - 04:52 PM

nhiu thi nhiu
Chu co hoc het dc khong moi la chuyen
Ha' Ha'
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