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be_chanh

Tuyển chọn các TUT rất hay

Các bài được khuyến nghị

ABSTRACT DESIGN

CODE

http://www.voidix.com/tutorials3d.php

 

 

BOOLEAN

CODE

http://www.atomic-animation.com/boolean_reminders.htm

 

 

CLOUDS: (afterburn) by Daniel P. Ferreira

CODE

http://www.wonderslime.com/tutorials/01-clouds/clouds.html

 

 

CHARACTER RIGGING

CODE

http://www.maxtd.com/

 

 

CHARACTER STUDIO

CODE

http://www.maxhelp.com/csc/default.htm

 

 

FOLEY STUDIO

CODE

http://www.boomerlabs.com/

 

 

FOREST PRO

CODE

http://www.itoosoft.com/english/forest_tutorial.html

 

 

GRASS

CODE

http://www.suurland.com/tut_grass/tutorial_grass.htm

 

 

HEAD

CODE

http://www.jonesinc.com/inktutorial5.html

 

 

HUMAN BODY (MODELING)

CODE

http://www.dlc.fi/~ops/tutorial/human.htm

 

 

LENS FLARE (BASIC)

CODE

http://www.digitalproducer.com/pages/Max_effects.htm

 

 

LIGHTING (Fun with Lights By Dr-spline)

CODE

http://www.raven-nation.com/fil.htm

 

 

LIGHTING (VOLUMETRIC)

CODE

http://home5.swipnet.se/~w-57917/Tutktx.html

 

 

LIP SYNCHING

CODE

http://www.comet-cartoons.com/toons/3dhelp.cfm/

 

 

MENTAL RAY

CODE

http://www.cinegrfx.com/

http://www.mentalimages.com

 

 

MESHSMOOTH

CODE

http://max3dstuff.com/msmooth.html

http://www.max3dstuff.com/hand.html

 

 

MODELING (Sebulba): (meshtools)

CODE

http://www.polysculpter.fsworld.co.uk/lessons.html

 

 

MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)

CODE

http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp

 

 

MODELING (BALL SOCCER)

CODE

http://www.suurland.com/tut_ball/tutorial_football.htm

 

 

MODELING (GUITAR)

CODE

http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm

 

 

MODELING (HAIR)

CODE

http://www.comet-cartoons.com/toons/3ddocs/hair

 

 

MODELING (MOUTH - ANIMATED)

CODE

http://www.geocities.com/mad-guru.geo/mouth.htm

 

 

MODELING (ROLLING CARPET - ANIMATED)

CODE

http://burningpixel.com/Max/MaxCarp1.htm

 

 

MODELING (SANTA)

CODE

http://visualmagic.awn.com/html/tutorials/santa.html

 

 

MODELING (TREE)

CODE

http://www.controlzed.com/greg/3dtipstree.html

 

 

NURBS (BASICS)

CODE

http://www.webreference.com/3d/lesson67/index.html

http://www.webreference.com/3d/lesson64

http://www.webreference.com/3d/lesson65

 

 

REFLECTION

CODE

http://www.digitalproducer.com/pages/Max_effects.htm

 

 

RHINO

CODE

http://members.tripod.com/~fyre3d/rhino.htm

 

 

RUBBER MAP

CODE

http://www.rubberflex.com/RubMap/rubmap2.htm

 

 

SCRIPTING (MAXSCRIPT)

CODE

http://www.origamy.com.br/max/English/maxscript_01.html

http://www.origamy.com.br/max/English/maxscript_02.html

http://www.origamy.com.br/max/English/maxscript_03.html

http://www.origamy.com.br/max/English/maxscript_04.html

http://www.origamy.com.br/max/English/maxscript_05.html

http://www.origamy.com.br/max/English/maxscript_06.html

http://www.origamy.com.br/max/English/maxscript_07.html

http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip

 

 

SHAGFUR

CODE

http://www.3dgate.com/techniques/000328/03283ds.html

 

 

SKIN

CODE

http://www.webreference.com/3d/lesson98/

 

 

SMOKE (CIGARETTE)

CODE

http://www.suurland.com/tut_smoke/tutorial...te-smoke_r3.htm

 

 

SHADOWS (SOFT)

CODE

http://max3dstuff.com/sspot.html

http://max3dstuff.com/sspot2.html

 

 

SPLASH

CODE

http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm

 

 

TEXTURE MAPPING (Multiple UV Channels)

CODE

http://www.uvmapper.com/

 

 

TEXTURE MAPPING

CODE

http://members.shaw.ca/loganfoster/download/index.html

 

 

UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)

CODE

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

 

 

WATER / RUNNING WATER

CODE

http://www.3d-sdp.com/water%20tutor.htm

 

 

 

 

-------------------------

 

 

MODELING

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=116

 

[A very good tutorial about making realistic jewelry.]

*****

 

CODE

http://www.3dm-mc.com/tutorials/car/

 

[Making a concept car. This tutorial is for a bit advanced.]

*****

 

CODE

http://www.3dm-mc.com/tutorials/dmf/

 

[a very good tutorial about making, texturing and lighting a missile.]

*****

 

CODE

http://www.ludd.luth.se/~strat/tutorials.html

 

[A serie of tutorials about Mesh-modeling.]

****

 

CODE

http://www.trinisica.com/sub_learn_...=virtual-studio

 

[A tutorial for early beginners.]

****

 

CODE

http://www.trinisica.com/sub_learn_...ow=polymodeling

 

[another poly-modeling tutorial.]

*****

 

CODE

http://67.15.36.49/ffa/tutorials/max/robot%20tut/owntut1.asp

 

[A tutorial for total begginers. Useful for those who have just started.]

***

 

CODE

http://www.cgm3d.com/tutorials/teeth/teeth.php

 

[making human teeth. Usefull.]

***

 

CODE

http://www.cgm3d.com/oceantutorial.php

 

[an ocean scene.]

 

***

 

CODE

http://www.3dtotal.com/ffa/tutorial...tut/owntut1.asp

http://www.computerarts.co.uk/tutor...al.asp?id=20248

 

[two sets of tutorials for making an insect alien. My fav. =)]

****

 

CODE

http://www.voidix.com/glasscrystal.html

 

[A glass crystal effect.]

***

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=115

 

[A way to make text on objects.]

***

 

CODE

http://www.3rddimensiontutorials.com/dolphin.html

 

[modeling a dolphin.]

****

 

CODE

http://www.geocities.com/ribok7/multiloft.html

 

[Here's something about multi-lofting.]

****

 

CODE

http://www.studiowhiz.com/_tutorial...index.php?id=60

 

[fractals or shards... Very good abstract visualisation.]

****

 

CODE

http://www.3dworldmag.com/tutorials/eggcell/

 

[Eggcell tutorial... What weird look.]

****

 

CODE

http://www.raz.ro/tutorials/heart/heart.htm

 

[making a neclace with two hearts.]

*****

 

CODE

http://3dworld.3dark.com/tutorial/3d/lathe/index.htm

 

[another nice lathe tutorial for beginners.]

****

 

CODE

http://www.taffix.com/Tutorials/Sur...s_Ear/index.htm

 

[modeling an ear... !]

****

 

CODE

http://www.3rddimensiontutorials.com/Windows.html

 

[Making a simple window frame and applying textures to it.]

***

 

CODE

http://gamedesign.4players.de:1026/...ReflectionE.htm

 

[a nice tutorial about making bullets. For begginers.]

****

 

CODE

http://www.3rddimensiontutorials.com/Cartman.html

 

[Modeling some guy from south park.]

***

 

CODE

http://www.comet-cartoons.com/toons/3ddocs/eyerigging/

 

[making an animatable cartoony eye setup.]

***

 

CODE

http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm

 

[Even a tutorial for making a ring.]

***

 

CODE

http://www.suurland.com/tut_ball/tutorial_football.htm

 

[making a soccer ball... Simple?.. Not actually.]

****

 

CODE

http://www.terra.es/personal2/palmiro/tut_jar.htm

 

[A good tutorial for modeling a jar.]

****

 

CODE

http://3dworld.3dark.com/tutorial/3d/warp/index.htm

 

[space warps for beginners.]

****

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=37

 

[lofting a spoon... Not so stupid idea.]

***

 

CODE

http://www.voidix.com/coolabstract.html

 

[doing abstracts.]

****

 

CODE

http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm

 

[Modeling a fantasy toy car's exhaust pipe.]

****

 

CODE

http://www.cgm3d.com/tutorials/boxm1/boxm1.php

http://www.cgm3d.com/tutorials/boxm2/boxm2.php

 

[a two-part box modeling tutorial.]

****

 

CODE

http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp

 

[making a cartoon character. ]

****

 

CODE

http://www.3dtotal.com/ffa/tutorial...ike/sadmike.asp

 

[And another character.]

****

 

CODE

http://www.3dtotal.com/ffa/tutorial...torial/head.asp

 

[A head tutorial...]

****

 

CODE

http://www.3dm-mc.com/tutorials/bolt/

 

[A bolt and a nut...]

****

 

CODE

http://www.the3dstudio.com/tutorials.asp?id=13

 

[an interesting way of making candle sticks.]

****

 

CODE

http://www.derelictsands.com/tutorials/t-aloe.htm

 

[some stuff to make plants.]

***

 

CODE

http://www.3rddimensiontutorials.com/F1-1.html

 

[Modeling a ferrari F-1.]

***

 

CODE

http://www.3dtotal.com/ffa/tutorial...g_sebulba01.asp

 

[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]

****

 

CODE

http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm

 

[a bumpy guitar...]

***

 

CODE

http://www.3rddimensiontutorials.co...%20Windows.html

 

[Making windows and doors in a wall without booleans.]

****

 

CODE

http://www.derelictsands.com/tutorials/t-space.htm

 

[Making a full space scene... Texturing modleing lighting, etc...]

***

 

CODE

http://www.derelictsands.com/tutorials/t-mushroom.htm

 

[Modeling and texturing a mushroom.]

***

 

CODE

http://www.3dcafe.com/asp/tutorials...i/modelaudi.asp

 

[Patch-modeling a car.]

***

 

CODE

http://www.neilblevins.com/cg_educa..._and_chains.htm

 

[some more uses of the PathDefor modifier.]

 

 

****

 

CODE

http://www.3rddimensiontutorials.com/shipgrid.html

[some space stuff that everyone does.]

***

 

http://www.digitalproducer.com/pages/old_house.htm

[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]

***

 

http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm

[Making clothes on a character.]

***

 

http://www.ifrance.com/gregg/Tutori...t_eye_gregg.htm

[NURMS modeling.]

***

 

http://www.dlc.fi/~ops/tutorial/human.htm

[modeling a full human body, by using box-modeling.]

****

 

http://solobiking.tripod.com/3d/tut1.html

[oh joy! A low-poly "hummer"! ]

***

 

http://www.3dcafe.com/asp/tutorials...lley/valley.asp

[Modeling a valley. Like a practice of the displace modifier.]

***

 

http://perso.wanadoo.fr/3d/tutorials/splines/index.html

[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]

****

 

http://www.digitalproducer.com/pages/rezin_grass.htm

[ok... This is another tutorial about making grass.]

***

 

http://www.reel3d.freewire.co.uk/to...rrain/index.htm

[making simple terrains.]

****

 

http://www.comet-cartoons.com/toons...g/modeling.html

[another way of making faces by using spline-modeling.]

***

 

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm

[making trees without any plug-ins.]

****

 

http://www.3dcafe.com/asp/tutorials...t/modeldust.asp

[using CrossSection...]

***

 

http://www.geocities.com/ribok7/shapemerge_tut

[a shapemerge tutorial.]

***

 

http://www.3dtotal.com/ffa/tutorial...torial/car1.asp

[that's a cool car. :] Quite interesting modeling too...]

****

 

http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm

[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]

****

 

http://www.3dtotal.com/ffa/tutorial...torial/nose.asp

[lol! The tutorial is good... But what are they modeling?.. lol!]

*****

 

http://www.3dtotal.com/ffa/tutorial...orial/mouth.asp

[Damn... face features again.]

****

 

http://www.renderedrealities.net/tutorials/hand1.html

[Modeling a human hand.]

****

 

http://www.cglearn.com/tutorials/ma...he_martini.html

[simle exercise... lathe.]

***

 

http://www.cglearn.com/tutorials/max3/07_boolean.html

[booleans.]

***

 

http://www.cglearn.com/tutorials/ma...trude_logo.html

[a logo.]

***

 

http://www.saunalahti.fi/ops/tutori...tut/treetut.htm

[another tutorial for making trees without plug-ins]

 

 

 

-------------------------

 

 

 

TEXTURING (various courtesy of insect666)

 

 

http://www.3rddimensiontutorials.com/IOR.html

[HOLY sh*t !!! IOR Table! Man, If you're doing 3D - bookmark this.]

***** +

 

http://www.cgtalk.com/showthread.php?s=&threadid=6648

http://www.cgtalk.com/showthread.php?s=&threadid=7681

http://www.cgtalk.com/showthread.php?s=&threadid=11053

http://www.cgtalk.com/showthread.php?s=&threadid=17631

[A 5 part tutorial about proper texturing. Lot's of tips.]

*****

 

http://www.neilblevins.com/cg_educa...ranslucency.htm

[A very in-depth tutorial about translucency.]

*****

 

http://www.neilblevins.com/cg_educa...al_and_refs.htm

[some usefull tips about metal materials.]

*****

 

http://www.neilblevins.com/cg_educa...t_materials.htm

[making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.]

*****

 

http://www.neilblevins.com/cg_educa...ome_pottery.htm

[Realistic glass, chrome and glazed pottery shaders for brazil.]

****

 

http://www.neilblevins.com/cg_educa...f/aniso_ref.htm

[Anistropic higlights. A long tutorial for advanced.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=125

[The AA filters is 50% what makes a good renderer realy work.]

*****

 

http://www.cgtalk.com/showthread.ph...&highlight=clay

[A nice little tutorial about making clay.]

****

 

http://www.neilblevins.com/cg_educa...rkling_snow.htm

[How to achieve the sparkling snow effect.]

****

 

http://www.davidtitusproductions.co...utorial_uv.html

[A very good tutorial about UVW mapping a shoe/boot.]

*****

 

http://www.neilblevins.com/cg_educa...ats_falloff.htm

[some complex organic materials.]

*****

 

http://www.flay.com/getarticle.cfm?articleid=5

[Making a leather jacket.]

****

 

http://www.neilblevins.com/cg_educa...etal_shader.htm

[making a "blin" shader look like "metal"]

****

 

http://www.the3dstudio.com/tutorials.asp?id=31

[How to add animated textures.]

***

 

http://www.3rddimensiontutorials.com/Iris1.html

[An iris texture tutorial - very useful for making eyes.]

****

 

http://home1.swipnet.se/~w-12643/tutoria2.html

[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}

*****

 

http://www.neilblevins.com/cg_educa...haders_proc.htm

[making a green tongue by mixing complex maps.]

****

 

http://www.3rddimensiontutorials.com/Skin.html

[A human skin material.]

***

 

http://interneteye3d.com/Tutorials/...apM/default.asp

[using the Camera_map modifier.]

***

 

http://www.axsstudios.com/tut/Dirt/

[Adding some dirt to liven your maps a bit.]

***

 

http://www.neilblevins.com/cg_educa...ap_channels.htm

[Another good mapping lesson.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=107

[blending directly two (or more) materials.]

***

 

http://www.3rddimensiontutorials.com/psptiles.html

[Making a stone texture in PS. {Not software specific.}]

****

 

http://www.3rddimensiontutorials.com/photomagic.html

[maping photos onto objects, to get a photorealistic look.]

***

 

http://www.3dgate.com/techniques/00...214hussain.html

[making skin for characters.]

***

 

http://www.3rddimensiontutorials.co...opicshader.html

[Anistropic surfaces of disks and stuff like that.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=91

[car paint that looks good.]

****

 

http://www.cleverlikeamonkey.com/sh...s/composite.htm

[using a composite material.]

***

 

http://www.nawyecky.com/tuts/tut-me.htm

[mixing procedural maps is my favourite way of texturing... =)]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=53

[making a very interesting material, called X-Ray material.]

 

***

 

http://www.3dm-mc.com/tutorials/can/

[the poor can...]

****

 

http://www.comet-cartoons.com/toons..&.../headpolymodel/

[poly-modeling another head.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=119

[Texturing a tire.]

***

 

http://www.computerarts.co.uk/tutor...al.asp?id=23265

[a set of texture-mapping tutorials.]

****

 

http://www.taffix.com/Tutorials/Mat...inMap/index.htm

[The basic way of texturing a mountain.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=118

[making and texturing a very nice tire.]

 

***

 

http://www.the3dstudio.com/tutorials.asp?id=80

[basics of compositing materials.]

****

 

http://www.bergen.org/AAST/Projects...oordinates.html

[introduction to mapping coordinates.]

***

 

http://www.taffix.com/Tutorials/SwimPool/index.htm

[A swimming pool material.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=126

[some tips for making organic materials.]

****

 

http://www.bergen.org/AAST/Projects...rials_info.html

[material tips for begginers.]

***

 

http://www.taffix.com/Tutorials/Undersea/index.htm

[the making of different underwater effects.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=52

[the "polished wood" look]

***

 

http://www.the3dstudio.com/tutorials.asp?id=122

[silk material.]

****

 

http://www.rethinkfx.com/tutorials/texture.htm

[realistic texturing... Nice dream-house =D ]

*****

 

http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp

[Mapping without using an UVW modifier.]

***

 

http://www.planetquake.com/q3empire...ng/skinning.htm

["One way of skining a model". A very nice tutorial about skining.]

****

 

http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html

[mixing two maps with a falloff mask.]

***

 

http://hem.passagen.se/kareola/tut/drops/drops.htm

[droplets on a surface, as the material.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=114

[morphing materials can be usefull for making

***

 

http://www.the3dstudio.com/tutorials.asp?id=41

[A metalic surface that works very good onto text.]

***

 

http://www.the3dstudio.com/tutorials.asp?id=57

[a realistic ocean surface.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=109

[the way of making the ground to be of background color, except display shadows.]

****

 

http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html

[head texturing with a photo.]

***

 

http://www.3dlinks.com/tutorials/ma...?tutorial=apple

[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]

***

 

http://www.3dcafe.com/asp/tutorials...g/texturing.asp

[texturing landscapes.]

***

 

http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm

[sunburst guitar texture.]

***

 

http://www.geocities.com/ribok7/halfwire.html

[Half wireframe rendering with 3DsMax and PS.]

****

 

http://www.3dstation.net/Tutoriaux/php/tut_face01.htm

[Texturing a face. An extrememly good tutorial, but it's written in french...]

****

 

http://www.3dcafe.com/asp/tutorials...assmaterial.asp

[A good glass material.]

**

 

http://www.3dcafe.com/asp/tutorials...raltextures.asp

[yay! Procedurals! =P]

***

 

http://www.planetquake.com/polycoun...s-mapping.shtml

[NURBS mapping.]

***

 

http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm

[making raytrace water.]

***

 

http://www.cglearn.com/tutorials/ma..._life_pt_1.html

[the first steps for making materials.]

***

 

http://www.saunalahti.fi/ops/tutori...e/landscape.htm

[Making a simple landscape. Good one.]

****

 

http://www.cglearn.com/tutorials/ma..._life_pt_2.html

[using sub-object materials]

***

 

http://www.cglearn.com/tutorials/ma...ife_part_3.html

[mapping coords.]

***

 

http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp

[a fast tutorial... But usefull tips about making metals.]

****

 

http://www.3dtotal.com/ffa/tutorial...metal/metal.asp

[ughhh... lots of work, but nice results.]

 

 

 

-------------------------

 

 

LIGHTING (various courtesy of insect666)

 

http://www.geocities.com/pixelmagic2002/Page1.html

[An awesome GI tutorial! Worth checking out even for advanced artists.]

***** +

 

http://www.3d-worxx.de/tutorials/lighting.html

[A set of lighting tips. Very good explanations.]

*****

 

http://www.computerarts.co.uk/tutor...&amp...ge=5&page=0

[Lighting without using lights... Stupid?.. no.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=7

[radiosity tutorial. Essential.]

***

 

http://www.neilblevins.com/cg_educa...ctor_lights.htm

[Projection maps for making a forest scene.]

*****

 

http://www.nawyecky.com/tuts/tut-gi.htm

[Another good GI tutorial.]

*****

 

http://www.the3dstudio.com/tutorials.asp?id=121

[soft shadows (GI again). A very full of examples tutorial.]

 

****

 

http://www.3dlight.com/page-lighting.htm

[matching lighting in compositing.]

****

 

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp

[Three point lighting setup... Or so called "modeling with light".]

*****

 

http://www.3d-worxx.de/tutorials/lighting.html

[some basic explanation of lighting.]

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=2&page=0

[some research on a spotlight's anatomy...]

****

 

http://www.the3dstudio.com/tutorials.asp?id=97

[faking sunlight.]

***

 

http://www.computerarts.co.uk/tutor...&amp...ge=5&page=0

[using negative light.]

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=3&page=0

[selecting which lights should affect diffuse, which ambien, which specular...]

****

 

http://www.taffix.com/Tutorials/Lighting/light03.htm

[some explanation about painting with light.]

****

 

http://www.3dlight.com/page-softlights.htm

[This one's very usefull for making realistic lighting.]

 

****

 

http://www.computerarts.co.uk/tutor...&amp...ge=4&page=0

[The light's Including/excluding list.]

****

 

http://www.maxhelp.com/content/tuto...smoky/smoky.htm

[some practice with volume lights.]

***

 

http://www.3dcafe.com/asp/tutorials...lume/volume.asp

[some more basic practice with volume lights.]

***

 

http://www.3dtotal.com/team/Tutoria...3ptlighting.asp

[i like this one... It makes your characters look much better.]

****

 

http://interneteye3d.com/Tutorials/...CAL/default.asp

 

[the usual way of doing area lights in Max.]

****

 

http://www.3dtotal.com/ffa/tutorial..&.../striplight.asp

[VERY usefull! may be used instead of a softlight, but that's not easy to apply to animatuions.]

***** +

 

ANIMATION (various courtesy of insect666)

 

http://www.maxhelp.com/content/tuto...ding/hiding.htm

[Hiding objects in an animation... Believe me! That's a puzzle if you don't know how.]

****

 

http://www.3dm-mc.com/tutorials/carving/

[woodcarving. A very useful trick.]

***

 

http://www.angelfire.com/fl5/jcmiller/Acell.htm

[A very quik tutorial about acceleratio9n and deceleration.]

***

 

http://www.3dspline.com/boom-box.htm

[Yay! A subwoofer animation! =)]

****

 

http://www.the3dstudio.com/tutorials.asp?id=24

[How to switch multiple cammeras during an animation.]

****

 

http://www.the3dstudio.com/tutorials.asp?id=11

[A tutorial about motion capture.]

***

 

http://www.anticz.com/animatio.htm

[some very good tips about making good animation.]

****

 

http://www.anticz.com/eularqua.htm

[some kind of gimbal lock and why it occures.]

***

 

http://www.anticz.com/morphy.htm

[prograssive morphing for animations

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